En Elden Ring, las zonas son vastas y se encuentran interconectadas. El mundo ya no está dispuesto en forma de "niveles", sino que los jugadores alcanzarán a contemplar escenarios enormes con zonas dedicadas a mazmorras entre medias. Al disponer de un mundo más amplio, se tiene mucha más libertad, se fomenta la exploración y se introducen nuevas y emocionantes mecánicas de juego, como recorrer el mundo a lomos de una montura, el combate montado o el salto. No habrá ciudades a rebosar de ciudadanos, mercaderes o similares, pero sí ruinas, mazmorras y núcleos de exploración.
Esta sección contiene una lista completa y detallada de todas las zonas del juego en la que los jugadores encontrarán enemigos varios, jefes, PNJs, eventos y mucho más, a medida que progresan en el juego. Durante el Summer Game Fest, se mostró una gran variedad de zonas. El peculiar estilo medieval oscuro y melancólico de FromSoftware regresa en Elden Ring, pero esta vez acompañado de extensas zonas en decadencia en un nuevo estilo de juego de mundo abierto a la espera de ser descubierto.
- Consulta el Nivel recomendado de cada zona para tener una idea de adónde ir.
Todas las zonas disponibles de Elden Ring
Búsqueda rápida
Especial
Subsuelo
- Río Ainsel
- Ainsel River Main
- Grand Cloister
- Hallowhorn Grounds
- Lake of Rot
- Night's Sacred Ground
- Nokron, Eternal City
- Nokstella, Eternal City
- Acueducto de Siofra
- Río Siofra
- Ruinas del Palacio de Uhl
- Mohgwyn Palace
- Mohgwyn Dynasty Mausoleum
- Deeprot Depths
Mazmorras del Legado
- Castillo de Velo Tormentoso (Mazmorra principal)
- Academia Raya Lucaria (Mazmorra principal)
- Castillo Morne (Mazmorra menor)
- Miquella's Haligtree (Main Dungeon)
Necrolimbo
- Puente del Sacrificio
- Iglesia de la Comunión Dragontina
- Iglesia de Elleh
- Cueva del litoral
- Catacumbas de la Muerte
- Torre Sagrada de Necrolimbo
- Ruinas abrasadas por un dragón
- Ciudad Eterna
- Fuerte Haight
- Tumba del héroe de los aledaños
- Ruinas de la Puerta
- Cueva de la arboleda
- Cueva de Altasenda
- Kingsrealm Ruins
- Túneles de Necrolimbo
- Bosque neblinoso
- Ruinas del bosque neblinoso
- Catacumbas de Agualóbrega
- Cueva de Agualóbrega
- Pozo del Río Siofra
- Iglesia en llamas
- Catacumbas de Escarpe Tormentoso
- Puerta Tormentosa
- Colina de las Tormentas
- Cárcel eterna de la Colina Tormentosa
- Cabaña de la Colina de las Tormentas
- Stranded Graveyard
- Aldea de Aguainvocante
- Tercera Iglesia de Márika
- Ruinas de una posta
Weeping Peninsula
- Ailing Village
- Bridge of Sacrifice
- Callu Baptismal Church
- Castle Morne
- Church of Pilgrimage
- Demi-Human Forest Ruins
- Earthbore Cave
- Forest Lookout Tower
- Fourth Church of Marika
- Impaler's Catacombs
- Isolated Merchant's Shack
- Minor Erdtree (Weeping Peninsula)
- Morne Tunnel
- Oridys's Rise
- Tombsward Catacombs
- Tombsward Cave
- Tombsward Ruins
- Tower of Return
- Weeping Evergaol
- Witchbane Ruins
Liurnia of the Lakes
- Academy Crystal Cave
- Academy Gate Town
- Ainsel River Well
- Artist's Shack
- Bellum Church
- Bellum Highway
- Caria Manor
- Chapel of Anticipation
- Church of Irith
- Church of Vows
- Converted Tower
- Cuckoo's Evergaol
- Grand Lift of Dectus
- Highway Lookout Tower
- Jarburg
- Lakeside Crystal Cave
- Laskyar Ruins
- Malefactor's Evergaol
- Minor Erdtree (Liurnia Southwest)
- Purified Ruins
- Ranni's Rise
- Raya Lucaria Academy
- Raya Lucaria Crystal Tunnel
- Renna's Rise
- Revenger's Shack
- Road's End Catacombs
- Rose Church
- Royal Grave Evergaol
- Ruin-Strewn Precipice
- Seluvis's Rise
- Slumbering Wolf's Shack
- Stillwater Cave
- Temple Quarter
- Testu's Rise
- Uhl Palace Ruins
- Village of the Albinaurics
Caelid
- Aeonia Swamp
- Caelem Ruins
- Caelid Waypoint Ruins
- Cathedral of Dragon Communion (Caelid)
- Church of the Plague
- Forsaken Ruins
- Fort Gael
- Gael Tunnel
- Gowry's Shack
- Minor Erdtree (Caelid)
- Minor Erdtree Catacombs
- Redmane Castle
- Sellia Crystal Tunnel
- Sellia Gateway
- Sellia, Town of Sorcery
- Shack of the Rotting
- Smoldering Church
- Sellia Evergoal
Consecrated Snowfield
- Miquella's Haligtree (Legacy Dungeon)
- Ordina, Liturgical Town
- Hidden Path to the Haligtree
Elden Ring Gallery List of Locations
Main Hub ♦ Legacy Dungeons ♦ Limgrave ♦ Weeping Peninsula ♦ Liurnia of the Lakes ♦ Caelid ♦ Altus Plateau ♦ Mt. Gelmir
Main Hub
Roundtable Hold

The bustling hub area that exists outside of the Lands Between. A place to mingle with other adventurerers, craftsmen, resupply and discover a trove of blessings and rooms of secrets.
Legacy Dungeons
Stormveil Castle

A castle that lies on the cliffs of Stormhill, a stronghold of Godrick the Grafted. Be wary of this location since there are hordes of soldiers and hostile creatures that will stop anything and anyone who tries to infiltrate the area.
Raya Lucaria Academy

A towering ivory tower where scholars come to study the art of sorcery. The gates have been sealed to prevent trespassers from entering the institute. It is heavily guarded by sorcerers, wardens, and reanimated beings imbued with magical properties.
Limgrave
Fringefolk Hero's Grave

Fingefolk Hero's Grave is a dark and secluded location within the Cave of Knowledge. The confused and aimless dwell within.
Church of Elleh

Church of Elleh is a ruined building that hides a Site of Grace. The rooftop has caved in and offers no protection from the elements, and weeds are overtaking the walls, but this doesn't stop merchants from seeking what little shelter is on offer.
Groveside Cave

Groveside Cave is a small refuge for wildlife in Limgrave. Its proximity to water and ease of access make it a sought-after shelter against bad weather, but those who venture in don't seem to return.
Gatefront Ruins

Gatefront Ruins is what remains of the now destroyed barracks near the fortification. Despite its poor state, it is a heavily guarded location by those loyal to Stormveil .
Stormgate

The Stormgate is a heavily guarded area that marks the border within Limgrave and Stormhill. Only the foolhardy would rush against such odds.
Stormveil Castle

Players entering Stormveil Castle should beware that it's a challenging dungeon with groups of numerous enemies with traps and ballistas as well as mini-bosses.
Stormfoot Catacombs

Stormfoot Catacombs were meant as a restful place for the deceased, but it's now overrun by Goblins. Its deepest secrets are secured by the Guardian of the Burial Tree.
Limgrave Tunnels

Limgrave Tunnels are a mine harvested for Glimstone. Its zealous miners don't dare venture into its hidden chambers, for fear of the hoarder Troll within.
Dragon-Burnt Ruins

Dragon-Burnt Ruins are what remains of the housing area among Agheel Lake, long lost to the deadly attacks of the fierce Agheel Dragon.
Church of Dragon Communion

The dilapidated remains of the Church of Dragon Communion showcase the ruin that came to the land. But could a flame still linger at its altar?
Dissenter's Cave

Dissenter's Cave is a dark opening on the side of a cliff. Its mossy depths are overrun by hostile humanoid creatures, but those who brave it may find passage to new lands.
Post Town Remains

Post Town Remains consists of a group of broken buildings and abandoned campsites, now overrun with poisonous flowers and their crazed caretaker.
Murkwater Catacombs

An underground cemetery that is located at the north-east side of Agheel Lake in Limgrave. Once a place that is used where fallen heroes are laid to rest, but has now become a den of goblins.
Liurnia of the Lakes

Shallow waters and wetlands. Eerie sounds of bells can be heard in the distance.
Roundtable Hold

The bustling hub area that exists outside of the Lands Between. A place to mingle with other adventurers, craftsmen, resupply and discover a trove of blessings and rooms of secrets.
Stormhill Evergaol

The Brave and Foolish alike dare venture into the Stormhill Evergaol and face its relentless knight in battle.
Stormhill Shack

Stormhill Shack is a dilapidated shelter formerly used to house hunters in the area. A Site of Grace offers a needed moment of rest for those traveling nearby.
Mistwood Ruins

Concealed by the thriving growth of vegetation, these ruins are kept out of sight by the veil of nature itself. But there's more to it than what you see.
Bridge of Sacrifice

A busy bridge swarming with iron-clad foes. Be prepared to engage in an array of melee, ranged and artillery attacks or attempt to push past them.
Coastal Cave

Coastal Cave is a dark opening on the side of a cliff. Its mossy depths are overrun by hostile humanoid creatures, but those who brave it may find passage to new lands.
Deathtouched Catacombs

Catacombs filled with the stench of death, Skeletons dwell in the shadows.
Divine Tower of Limgrave

Closed with a giant set of doors. It looks like you need some pieces to interact with the tower.
Eternal City

A hidden underground meteoric city
Fort Haight

The overrun fort of Kenneth Haith, the alleged next ruler of Limgrave.
Murkwater Cave

A dark cave halfway through the Murkwater River
Siofra River Well

An explorable well next to the road close to the Erdtree.
Smoldering Church

The Last Church in Limgrave before reaching Caelid
Third Church of Marika

The Ruins of an Old Church found in the Mistwood. The most prominent sight here is a statue of a lady with her arms outstretched.
Waypoint Ruins

Waypoint Ruins consists of a group of broken buildings and abandoned campsites, now overrun with poisonous flowers and their crazed caretaker.
Weeping Peninsula
Ailing Village

A small, abandoned village nestled within a forested area north of the Castle Morne Rampart. This village is host to long-dilapidated dwellings, inhabited only by hostile Demi-humans.
Bridge of Sacrifice

A busy bridge swarming with iron-clad foes. Be prepared to engage in an array of melee, ranged and artillery attacks or attempt to push past them.
Callu Baptismal Church

A dilapidated church, presumably frequented by the former residents of Ailing Village. Now it lies in ruin, its congregation replaced by a family of mutant vermin feasting on the remains of unfortunate travelers.
Castle Morne

Remants of a chaos swept castle, teeming with iron-clad enemies -now engulfed with fire, piles of remains and ruin.
Church of Pilgrimage

The Church of Pilgrimage is a broken building situated at the top of the cliff in the north of the Weeping Peninsula. Even with the walls and roof destroyed pilgrims still make the journey to visit this church.
Earthbore Cave

Earthbore Cave is a small dark cave on the side of the Cliffside between Limgrave and Weeping Peninsula. One might be able to hear the squeaks of rats and the snoring of a large beast deep within if you listen closely.
Forest Lookout Tower

The observes the arrival of newcomers to the Peninsula.
Impaler's Catacombs

The Impaler's Catacombs are found in the east side of the Weeping Peninsula. Once used to store the bodies of the dead, it is now crawling with Imps.
Minor Erdtree (Weeping Peninsula)

The Ertree located at the center of Weeping Peninsula
Oridys's Rise

A lone observation tower atop a plateau in the east of the Weeping Peninsula. Long since abandoned, the entrance is barred by a seal, presenting travelers with a small challenge.
Tombsward Catacombs

The Tombsward Catacombs are hidden inside the mountain near the Minor Erdtree in the Weeping Peninsula. Once filled with the bodies of the dead, armed skeletons now rise to chase away those that wish to explore its depths
Tombsward Ruins

The ruins of a former burial ground. Next to nothing remains here, yet squires still roam the dark tunnels beneath. Perhaps protecting the graves of their former noble masters...
Tower of Return

A dilapidated tower guarded by foot soldiers and mounted cavalry. Makeshift wooden platforms and ladders line the inside of the tower, allowing it to retain some function as a lookout point and a mount for ballistae.
Weeping Evergaol

An evergaol located on the western landmass of the Weeping Peninsula. A formidable opponent is imprisoned within.
Witchbane Ruins

A set of ruins found in western Weeping Peninsula. Overgrown with thick shrubs and poisonous flowers, this decrepit landmark invites only misery and dread.
Demi-Human Forest Ruins

Lost ruins in the Peninsula Forest
Fourth Church of Marika

The ruins of a lonely church, sitting atop a plateau west of the peninsula. Despite its current state, the altar remains intact and ghostly knights still roam the fields nearby, perhaps restless and duty-bound to safeguarding the area...
Isolated Merchant's Shack

Found at the western edge of the Weeping Peninsula, this lonesome hut is home to but a single person who has long adapted to a life of seclusion
Liurnia of the Lakes
Academy Crystal Cave

The depths of the Raya Lucaria Academy are rich in rose-tinted crystals, imbued with the natural magic of the area.
Academy Gate Town

The sunken remains of the academy town.
Church of Irith

A peaceful church at the back of Stormveil Castle.
Summonwater Village

Desc
Stillwater Cave

Muddy and damp cave.Infested with mushrooms and giant bats.
Artist's Shack

A small cabin at North Liurnia of The Lakes. Its strongly perceived tranquility seems overshadowed by oblivion.
Bellum Highway

Desc
Church of Vows

It is here, at the Church of Vows, that the great houses of the Erdtree and the Moon were joined by the matrimonial bond between red-haired Radagon and Rennala of the Full Moon. That is why it holds in view the monuments of both houses, the Erdtree of the Capital and the Academy of Raya Lucaria.
Converted Tower

An abandoned tower
Purified Ruins

The holy remains now lie in ruin.
Road's End Catacombs

Catacboms at the end of the world...
Rose Church

Small Church overtaken by roses and rot.
Temple Quarter

Ruined by the breaking, the Temple Quarter is now overrun with dangerous creatures, ready to attack any who come near.
Uhl Palace Ruins

Desc
Village of the Albinaurics

A dark and moody village, long abandoned.
Chapel of Anticipation

A small starting building with trail leading to an area occupied by a gnarly Grafted Scion.
Ruin-Strewn Precipice

A steep precipice with abundant caves in the insides all the way through.
Name
Desc
Caelid
Name
Desc
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Altus Plateau

Sealed Tunnel
Not as small or abandoned as it looks.

Divine Tower of West Altus
The hidden entrance to the Divne Tower.
Name
Desc
Mt. Gelmir
Name
Desc
Name
Desc
Name
Desc
Las Tierras Intermedias
Las Tierras Intermedias es el mundo en el que se desarrolla Elden Ring y aquellos que habitan en él fueron bendecidos por el Círculo de Elden y el "Erdtree". Aquellos bendecidos por el Círculo se caracterizan por tener un aura dorada que rodea sus ojos. En algún momento, sin embargo, algunos de los que fueron bendecidos perdieron su gracia y fueron desterrados y tachados como Los Sinluz. A medida que el tiempo pasaba y por razones desconocidas, el Círculo de Elden fue destruido y diseminado por toda la tierra, cuyos fragmentos fueron a parar a manos de seis semidioses, quienes heredaron diferentes poderes y cambiaron físicamente, quedando desfigurados a causa del poder corrupto.
Las Tierras Intermedias se dividen en seis zonas diferenciadas, cada una controlada por un semidios y con un núcleo central que conecta las seis. Según una entrevista con Miyazaki, los jugadores tendrán libertad total para decidir en qué orden querrán abordarlas y dependerá de ellos cómo afrontarlas. Exceptuando esto, no se podrá acceder al núcleo central desde el inicio del juego, lo que significa que habrá que progresar en el título hasta que se llegue a dicha zona.
¿Cómo recorrer el mundo en Elden Ring?
Para recorrer el mundo de Elden Ring existe una nueva mecánica para usar una montura. Con la montura, los jugadores podrán alcanzar determinadas partes del mundo. El propio Hidetaka Miyazaki recomienda explorar a fondo las Tierras Intermedias con el fin de encontrar armas, magias, habilidades y otros secretos de su mundo abierto. Existe también, además de la montura, una mecánica de viaje rápido para desplazarse entre distancias muy largas.
Spiritsprings
Spiritsprings can be found next to high cliffs and by stepping on them, you will be launched vertically up in the air to then land over the cliff, gaining a lot of altitude shortly. This will help players avoid taking long stairs to climb up high cliffs. It also can be used as a way to escape from danger.
Weather
The Weather in the game will also be dynamic, there's also going to be night and day. Weather in some places can become dangerous and make a hostile environment for the player while roaming around. Night & Day mechanic is also confirmed. Surely some Events will depend on the time of the day.
Mazmorras y nexo central
Elden Ring cuenta con un nexo central que conduce a las 6 zonas principales en las que se dividen las Tierras Intermedias, pero según Hidetaka Miyazaki, este nexo no se encontrará disponible desde el comienzo del juego, sino que se desbloqueará más adelante, a medida que se progrese en el juego. Cada región principal de las Tierras Intermedias está compuesta de mazmorras y su vigilante Semidiós (Jefe) y dependerá de los jugadores cómo abordar y enfrentarse a estas zonas.
A medida que se exploran las Tierras Intermedias, se descubrirán castillos, catacumbas y fortalezas que se encuentran fuera de las mazmorras principales. En ellas se podrán encontrar diversos secretos y objetos ocultos como habilidades únicas que podrás aprender para tu personaje. En la previa de la jugabilidad que se emitió el 4 de noviembre de 2021 se pudo observar algunos elementos de plataformeo, pero no demasiados.
Lugares de Gracia
Sites of Grace, work as the classic Bonfires of the Dark Souls Saga, they act as a place of rest for the player. As the world in Elden Ring is much more open than any other previous Souls game, it is possible to get lost or to be confused about where to go next, but Elden Ring offers hints of guidance: Sites of Grace will manifest rays of guiding light in order to guide the player where it's convenient for them to go next. But players are always free to choose whether to follow this guidance or head off to explore in a different direction.
On Sites of Grace you can also level up, and replenish some stats and resources. Also whenever you die, you can choose to respawn in any Site of Grace you've already found.
Efigies de Márika
Las efigies de Márika son unas estatuas que suelen encontrarse justo antes de aventurarnos en una nueva zona en la que podemos esperar una gran cantidad de enemigos y que sirven como punto de reaparición temporal. Si mueres en una zona tras haber alcanzado su efigie de Márika, podrás elegir entre revivir en un Lugar de Gracia o en dicha efigie de Márika. Si vuelves a morir tras abandonar la zona, ya no podrás revivir en la efigie.
Elden Ring Locations
Limgrave
Tumba del héroe de los aledaños

La Tumba del héroe de los aledaños es un lugar oscuro y aislado dentro de la Cueva del Conocimiento. Los confusos y sin rumbo moran en ella.
Church of Elleh

Church of Elleh is a ruined building that hides a Site of Grace. The rooftop has caved in and offers no protection from the elements, and weeds are overtaking the walls, but this doesn't stop merchants from seeking what little shelter is on offer.
Groveside Cave

Groveside Cave is a small refuge for wildlife in Limgrave. Its proximity to water and ease of access make it a sought-after shelter against bad weather, but those who venture in don't seem to return.
Gatefront Ruins

Gatefront Ruins is what remains of the now destroyed barracks near the fortification. Despite its poor state, it is a heavily guarded location by those loyal to Stormveil .
Stormgate

The Stormgate is a heavily guarded area that marks the border within Limgrave and Stormhill. Only the foolhardy would rush against such odds.
Stormveil Castle

Players entering Stormveil Castle should beware that it's a challenging dungeon with groups of numerous enemies with traps and ballistas as well as mini-bosses.
Stormfoot Catacombs

Stormfoot Catacombs were meant as a restful place for the deceased, but it's now overrun by Goblins. Its deepest secrets are secured by the Guardian of the Burial Tree.
Limgrave Tunnels

Limgrave Tunnels are a mine harvested for Glimstone. Its zealous miners don't dare venture into its hidden chambers, for fear of the hoarder Troll within.
Dragon-Burnt Ruins

Dragon-Burnt Ruins are what remains of the housing area among Agheel Lake, long lost to the deadly attacks of the fierce Agheel Dragon.
Church of Dragon Communion

The dilapidated remains of the Church of Dragon Communion showcase the ruin that came to the land. But could a flame still linger at its altar?
Dissenter's Cave

Dissenter's Cave is a dark opening on the side of a cliff. Its mossy depths are overrun by hostile humanoid creatures, but those who brave it may find passage to new lands.
Post Town Remains

Post Town Remains consists of a group of broken buildings and abandoned campsites, now overrun with poisonous flowers and their crazed caretaker.
Murkwater Catacombs

An underground cemetery that is located at the north-east side of Agheel Lake in Limgrave. Once a place that is used where fallen heroes are laid to rest, but has now become a den of goblins.
Liurnia of the Lakes

Shallow waters and wetlands. Eerie sounds of bells can be heard in the distance.
Roundtable Hold

The bustling hub area that exists outside of the Lands Between. A place to mingle with other adventurers, craftsmen, resupply and discover a trove of blessings and rooms of secrets.
Stormhill
Forlorn Hound Evergaol

The Brave and Foolish alike dare venture into the Forlorn Hound Evergaol and face its relentless knight in battle.
Scavenger's Shack

The Scavenger's Shack is a dilapidated shelter formerly used to house hunters in the area. A Site of Grace offers a needed moment of rest for those traveling nearby.